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Payments & Monetisation

LaunchPulse helps you add payment and monetisation flows to the apps you build. For web apps, LaunchPulse recommends Stripe. For mobile apps, LaunchPulse recommends RevenueCat. Both are connected smoothly in the background so you can focus on building the product experience instead of starting from payment infrastructure.
Use Stripe for web app payments and subscriptions. Use RevenueCat for mobile app subscriptions, in-app purchases, and app-store monetisation flows.

Which payment system should I use?

Stripe for web apps

Best for SaaS subscriptions, checkout pages, customer portals, one-time payments, invoices, billing, and web-based monetisation.

RevenueCat for mobile apps

Best for iOS and Android subscriptions, in-app purchases, entitlements, paywalls, trials, and app-store revenue management.
If the product is mainly used in a browser, start with Stripe. If the product is published to the App Store or Play Store, start with RevenueCat.

What you can monetise

Subscriptions

Add monthly or yearly plans for SaaS products, mobile apps, AI tools, dashboards, and premium features.

One-time payments

Charge once for access, digital products, services, reports, templates, or premium tools.

Premium features

Lock advanced features behind a paid plan, upgrade screen, or subscription entitlement.

Usage-based access

Monetise credits, generations, tasks, projects, exports, or usage limits.

Mobile in-app purchases

Add mobile purchases, subscriptions, unlocks, consumables, or app-store-native upgrade flows.

Customer billing portals

Let users manage plans, invoices, payment methods, renewals, and cancellations.

How LaunchPulse handles payments

LaunchPulse does not ask you to manually wire payment infrastructure from scratch. Instead, you describe the monetisation model you want, and LaunchPulse helps create the payment experience inside your app.
1

Choose the app type

Start by deciding whether you are building a web app, mobile app, SaaS product, game, internal tool, or cross-platform product.
2

Pick the monetisation model

Choose whether users should pay through subscriptions, one-time checkout, credits, premium access, in-app purchases, or usage limits.
3

Use the right provider

Use Stripe for web-based checkout and billing. Use RevenueCat for mobile subscriptions and in-app purchases.
4

Create the payment flow

LaunchPulse helps add pricing pages, upgrade screens, checkout flows, paid states, and billing areas.
5

Connect access control

Paid users should unlock the right features, plans, screens, limits, or entitlements.
6

Test before launch

Test checkout, upgrade, cancellation, subscription status, locked states, and success screens before publishing.

Stripe for web apps

Use Stripe when your users pay through a web app or browser-based product. Stripe is a strong fit for:
  • SaaS subscriptions
  • web checkout
  • customer billing portals
  • invoices
  • one-time payments
  • paid dashboards
  • account upgrades
  • usage-based billing
  • paid access to web features
  • client portals and business tools

Common Stripe web flows

Example Stripe prompt for a web app

RevenueCat for mobile apps

Use RevenueCat when your app is published to iOS, Android, or both. RevenueCat is a strong fit for:
  • mobile subscriptions
  • in-app purchases
  • free trials
  • paywalls
  • premium unlocks
  • mobile app entitlements
  • consumables
  • mobile games
  • iOS and Android monetisation
  • cross-platform subscription access

Common RevenueCat mobile flows

Example RevenueCat prompt for a mobile app

Mobile game monetisation

LaunchPulse can also help monetise mobile games. For mobile games, use RevenueCat for app-store-native purchase flows such as subscriptions, unlocks, premium modes, consumables, or paid content.

Premium unlocks

Unlock extra characters, levels, themes, game modes, or special content.

Consumables

Sell coins, boosts, energy, lives, hints, or in-game resources.

Subscriptions

Offer premium access, daily rewards, ad-free mode, or member-only content.

One-time upgrades

Let users pay once to unlock a full game, premium pack, or special mode.

Example mobile game monetisation prompt

Web vs mobile monetisation

Cross-platform products

Some products have both a web app and a mobile app. For example:
  • a SaaS dashboard with a companion mobile app
  • a coaching platform with web admin and mobile client app
  • an AI product with web billing and mobile access
  • a game with web account management and mobile purchases
For cross-platform products, LaunchPulse can help structure the monetisation model clearly.
Mobile app-store purchase rules can affect how digital products are sold inside iOS and Android apps. Test the monetisation flow carefully before publishing.

What a good payment experience includes

A good payment flow should be clear before, during, and after purchase.

Payment flow checklist

Before launching payments, check:
  • users understand what they are paying for
  • pricing is easy to compare
  • checkout or paywall copy is clear
  • free and paid states are different
  • locked premium features explain how to upgrade
  • successful payment unlocks the right access
  • failed or cancelled payments are handled
  • users can view subscription or billing status
  • mobile users can restore purchases
  • payments are tested before launch
Do not add payments before the core product value is clear. Users are more likely to pay when they understand the outcome they are getting.

Pricing page best practices

A good pricing page helps users choose quickly. Include:
  • clear plan names
  • monthly or yearly price
  • simple feature comparison
  • one recommended plan
  • upgrade button
  • short benefit-focused copy
  • FAQ section if needed
  • cancellation or billing note if relevant
Avoid:
  • too many plans
  • confusing limits
  • hidden fees
  • vague feature names
  • overpromising outcomes
  • long paragraphs on the pricing page

Paywall best practices

A good mobile paywall should be simple and honest. Include:
  • clear premium benefit
  • monthly and yearly options
  • trial details if included
  • restore purchases button
  • short bullets
  • easy close or back behavior where appropriate
  • accurate pricing and plan language
Avoid:
  • hiding important terms
  • unclear trial messaging
  • tiny pricing text
  • confusing plan comparison
  • making the free app unusable without explanation
  • misleading claims

Example payment models

Free + Pro

Users start free, then upgrade to unlock advanced features.

Subscription only

Users subscribe to access the product after onboarding or trial.

One-time purchase

Users pay once for access, a report, a template, or a digital product.

Credits

Users buy credits for AI generations, exports, tasks, or usage.

Usage-based

Users pay based on activity, volume, seats, or actions.

Premium unlocks

Users pay to unlock content, characters, modes, or premium tools.

Build payments in phases

Do not add every payment feature at once.

Strong follow-up prompts

Add Stripe to a web app

Add RevenueCat to a mobile app

Add a paid feature gate

Test the payment flow

Common mistakes

What the workspace looks like

Add a clean screenshot here showing a Stripe-powered pricing or checkout flow in a LaunchPulse web app.
Add a clean screenshot here showing a RevenueCat-powered mobile paywall or subscription screen.
Add a clean screenshot here showing account billing or subscription status.
Add a clean screenshot here showing a premium feature locked state.

Final monetisation checklist

Before launching payments, confirm:
  • correct provider is selected for the app type
  • Stripe is used for web app checkout or billing
  • RevenueCat is used for mobile app subscriptions or in-app purchases
  • pricing copy is clear
  • premium features are explained
  • payment success state works
  • failed or cancelled payment states work
  • paid access unlocks correctly
  • free users see helpful upgrade messaging
  • billing or subscription status is visible
  • mobile restore purchases is available
  • store rules are reviewed for mobile apps
  • payment flow has been tested end-to-end

Next steps

Web App Development

Build a web app that can use Stripe checkout, subscriptions, and billing.

Mobile App Development

Build mobile apps that can use RevenueCat for subscriptions and in-app purchases.

Build a SaaS MVP

Learn how to monetise a SaaS product in phases.

Build a Mobile App MVP

Learn how to add subscriptions, premium unlocks, and app-store monetisation to mobile apps.

Publishing to App Store & Play Store

Prepare mobile apps for store publishing after monetisation is tested.

Write a good prompt

Learn how to ask LaunchPulse for focused payment features and testing.