Payments & Monetisation
LaunchPulse helps you add payment and monetisation flows to the apps you build. For web apps, LaunchPulse recommends Stripe. For mobile apps, LaunchPulse recommends RevenueCat. Both are connected smoothly in the background so you can focus on building the product experience instead of starting from payment infrastructure.Use Stripe for web app payments and subscriptions. Use RevenueCat for mobile app subscriptions, in-app purchases, and app-store monetisation flows.
Which payment system should I use?
Stripe for web apps
Best for SaaS subscriptions, checkout pages, customer portals, one-time payments, invoices, billing, and web-based monetisation.
RevenueCat for mobile apps
Best for iOS and Android subscriptions, in-app purchases, entitlements, paywalls, trials, and app-store revenue management.
What you can monetise
Subscriptions
Add monthly or yearly plans for SaaS products, mobile apps, AI tools, dashboards, and premium features.
One-time payments
Charge once for access, digital products, services, reports, templates, or premium tools.
Premium features
Lock advanced features behind a paid plan, upgrade screen, or subscription entitlement.
Usage-based access
Monetise credits, generations, tasks, projects, exports, or usage limits.
Mobile in-app purchases
Add mobile purchases, subscriptions, unlocks, consumables, or app-store-native upgrade flows.
Customer billing portals
Let users manage plans, invoices, payment methods, renewals, and cancellations.
How LaunchPulse handles payments
LaunchPulse does not ask you to manually wire payment infrastructure from scratch. Instead, you describe the monetisation model you want, and LaunchPulse helps create the payment experience inside your app.1
Choose the app type
Start by deciding whether you are building a web app, mobile app, SaaS product, game, internal tool, or cross-platform product.
2
Pick the monetisation model
Choose whether users should pay through subscriptions, one-time checkout, credits, premium access, in-app purchases, or usage limits.
3
Use the right provider
Use Stripe for web-based checkout and billing. Use RevenueCat for mobile subscriptions and in-app purchases.
4
Create the payment flow
LaunchPulse helps add pricing pages, upgrade screens, checkout flows, paid states, and billing areas.
5
Connect access control
Paid users should unlock the right features, plans, screens, limits, or entitlements.
6
Test before launch
Test checkout, upgrade, cancellation, subscription status, locked states, and success screens before publishing.
Stripe for web apps
Use Stripe when your users pay through a web app or browser-based product. Stripe is a strong fit for:- SaaS subscriptions
- web checkout
- customer billing portals
- invoices
- one-time payments
- paid dashboards
- account upgrades
- usage-based billing
- paid access to web features
- client portals and business tools
Common Stripe web flows
Example Stripe prompt for a web app
RevenueCat for mobile apps
Use RevenueCat when your app is published to iOS, Android, or both. RevenueCat is a strong fit for:- mobile subscriptions
- in-app purchases
- free trials
- paywalls
- premium unlocks
- mobile app entitlements
- consumables
- mobile games
- iOS and Android monetisation
- cross-platform subscription access
Common RevenueCat mobile flows
Example RevenueCat prompt for a mobile app
Mobile game monetisation
LaunchPulse can also help monetise mobile games. For mobile games, use RevenueCat for app-store-native purchase flows such as subscriptions, unlocks, premium modes, consumables, or paid content.Premium unlocks
Unlock extra characters, levels, themes, game modes, or special content.
Consumables
Sell coins, boosts, energy, lives, hints, or in-game resources.
Subscriptions
Offer premium access, daily rewards, ad-free mode, or member-only content.
One-time upgrades
Let users pay once to unlock a full game, premium pack, or special mode.
Example mobile game monetisation prompt
Web vs mobile monetisation
Cross-platform products
Some products have both a web app and a mobile app. For example:- a SaaS dashboard with a companion mobile app
- a coaching platform with web admin and mobile client app
- an AI product with web billing and mobile access
- a game with web account management and mobile purchases
What a good payment experience includes
A good payment flow should be clear before, during, and after purchase.Payment flow checklist
Before launching payments, check:- users understand what they are paying for
- pricing is easy to compare
- checkout or paywall copy is clear
- free and paid states are different
- locked premium features explain how to upgrade
- successful payment unlocks the right access
- failed or cancelled payments are handled
- users can view subscription or billing status
- mobile users can restore purchases
- payments are tested before launch
Pricing page best practices
A good pricing page helps users choose quickly. Include:- clear plan names
- monthly or yearly price
- simple feature comparison
- one recommended plan
- upgrade button
- short benefit-focused copy
- FAQ section if needed
- cancellation or billing note if relevant
- too many plans
- confusing limits
- hidden fees
- vague feature names
- overpromising outcomes
- long paragraphs on the pricing page
Paywall best practices
A good mobile paywall should be simple and honest. Include:- clear premium benefit
- monthly and yearly options
- trial details if included
- restore purchases button
- short bullets
- easy close or back behavior where appropriate
- accurate pricing and plan language
- hiding important terms
- unclear trial messaging
- tiny pricing text
- confusing plan comparison
- making the free app unusable without explanation
- misleading claims
Example payment models
Free + Pro
Users start free, then upgrade to unlock advanced features.
Subscription only
Users subscribe to access the product after onboarding or trial.
One-time purchase
Users pay once for access, a report, a template, or a digital product.
Credits
Users buy credits for AI generations, exports, tasks, or usage.
Usage-based
Users pay based on activity, volume, seats, or actions.
Premium unlocks
Users pay to unlock content, characters, modes, or premium tools.
Build payments in phases
Do not add every payment feature at once.Strong follow-up prompts
Add Stripe to a web app
Add RevenueCat to a mobile app
Add a paid feature gate
Test the payment flow
Common mistakes
What the workspace looks like
Add a clean screenshot here showing a Stripe-powered pricing or checkout flow in a LaunchPulse web app.
Add a clean screenshot here showing a RevenueCat-powered mobile paywall or subscription screen.
Add a clean screenshot here showing account billing or subscription status.
Add a clean screenshot here showing a premium feature locked state.
Final monetisation checklist
Before launching payments, confirm:- correct provider is selected for the app type
- Stripe is used for web app checkout or billing
- RevenueCat is used for mobile app subscriptions or in-app purchases
- pricing copy is clear
- premium features are explained
- payment success state works
- failed or cancelled payment states work
- paid access unlocks correctly
- free users see helpful upgrade messaging
- billing or subscription status is visible
- mobile restore purchases is available
- store rules are reviewed for mobile apps
- payment flow has been tested end-to-end
Next steps
Web App Development
Build a web app that can use Stripe checkout, subscriptions, and billing.
Mobile App Development
Build mobile apps that can use RevenueCat for subscriptions and in-app purchases.
Build a SaaS MVP
Learn how to monetise a SaaS product in phases.
Build a Mobile App MVP
Learn how to add subscriptions, premium unlocks, and app-store monetisation to mobile apps.
Publishing to App Store & Play Store
Prepare mobile apps for store publishing after monetisation is tested.
Write a good prompt
Learn how to ask LaunchPulse for focused payment features and testing.

