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Payments & Monetisation

LaunchPulse helps you add payment and monetisation flows to the apps you build. For web apps, LaunchPulse recommends Stripe. For mobile apps, LaunchPulse recommends RevenueCat. Both are connected smoothly in the background so you can focus on building the product experience instead of starting from payment infrastructure.
Use Stripe for web app payments and subscriptions. Use RevenueCat for mobile app subscriptions, in-app purchases, and app-store monetisation flows.

Which payment system should I use?

Stripe for web apps

Best for SaaS subscriptions, checkout pages, customer portals, one-time payments, invoices, billing, and web-based monetisation.

RevenueCat for mobile apps

Best for iOS and Android subscriptions, in-app purchases, entitlements, paywalls, trials, and app-store revenue management.
Product typeRecommended providerBest for
Web appStripeSaaS subscriptions, checkout, billing, invoices, customer portals
SaaS dashboardStripeMonthly plans, paid access, usage-based billing, account billing
Internal toolStripe, if monetisedClient billing, paid portals, invoicing, service payments
Mobile appRevenueCatiOS and Android subscriptions, trials, in-app purchases
Mobile gameRevenueCatPremium upgrades, consumables, subscriptions, unlocks
Cross-platform productStripe + RevenueCatWeb checkout plus mobile app entitlements
If the product is mainly used in a browser, start with Stripe. If the product is published to the App Store or Play Store, start with RevenueCat.

What you can monetise

Subscriptions

Add monthly or yearly plans for SaaS products, mobile apps, AI tools, dashboards, and premium features.

One-time payments

Charge once for access, digital products, services, reports, templates, or premium tools.

Premium features

Lock advanced features behind a paid plan, upgrade screen, or subscription entitlement.

Usage-based access

Monetise credits, generations, tasks, projects, exports, or usage limits.

Mobile in-app purchases

Add mobile purchases, subscriptions, unlocks, consumables, or app-store-native upgrade flows.

Customer billing portals

Let users manage plans, invoices, payment methods, renewals, and cancellations.

How LaunchPulse handles payments

LaunchPulse does not ask you to manually wire payment infrastructure from scratch. Instead, you describe the monetisation model you want, and LaunchPulse helps create the payment experience inside your app.
1

Choose the app type

Start by deciding whether you are building a web app, mobile app, SaaS product, game, internal tool, or cross-platform product.
2

Pick the monetisation model

Choose whether users should pay through subscriptions, one-time checkout, credits, premium access, in-app purchases, or usage limits.
3

Use the right provider

Use Stripe for web-based checkout and billing. Use RevenueCat for mobile subscriptions and in-app purchases.
4

Create the payment flow

LaunchPulse helps add pricing pages, upgrade screens, checkout flows, paid states, and billing areas.
5

Connect access control

Paid users should unlock the right features, plans, screens, limits, or entitlements.
6

Test before launch

Test checkout, upgrade, cancellation, subscription status, locked states, and success screens before publishing.

Stripe for web apps

Use Stripe when your users pay through a web app or browser-based product. Stripe is a strong fit for:
  • SaaS subscriptions
  • web checkout
  • customer billing portals
  • invoices
  • one-time payments
  • paid dashboards
  • account upgrades
  • usage-based billing
  • paid access to web features
  • client portals and business tools

Common Stripe web flows

FlowExample
Pricing pageUser chooses Free, Pro, or Business
CheckoutUser pays for a plan or one-time purchase
Upgrade flowUser unlocks premium features
Billing portalUser manages plan, card, invoices, or cancellation
Subscription statusApp shows whether the user is active, trialing, cancelled, or past due
Paid feature gateApp blocks premium features until the user upgrades

Example Stripe prompt for a web app

Add Stripe subscriptions to my SaaS web app.

The app should have:
- pricing page with Free and Pro plans
- upgrade button from the dashboard
- Stripe checkout flow
- success page after payment
- billing settings page
- subscription status inside account settings
- locked premium features for free users

Use Stripe for the web payment flow.
Keep the experience clean, simple, and easy to test.

RevenueCat for mobile apps

Use RevenueCat when your app is published to iOS, Android, or both. RevenueCat is a strong fit for:
  • mobile subscriptions
  • in-app purchases
  • free trials
  • paywalls
  • premium unlocks
  • mobile app entitlements
  • consumables
  • mobile games
  • iOS and Android monetisation
  • cross-platform subscription access

Common RevenueCat mobile flows

FlowExample
PaywallUser sees monthly and yearly plan options
TrialUser starts a free trial before subscribing
EntitlementsUser unlocks premium features after subscribing
Restore purchasesUser restores a previous app-store purchase
Subscription statusApp shows active, expired, trialing, or cancelled access
Mobile game unlockUser unlocks characters, levels, boosts, or premium mode

Example RevenueCat prompt for a mobile app

Add RevenueCat subscriptions to my mobile app.

The app should have:
- mobile paywall screen
- monthly and yearly subscription options
- free trial messaging
- premium feature lock
- restore purchases button
- subscription status in settings
- success state after upgrade

Use RevenueCat for iOS and Android monetisation.
Keep the paywall simple, clear, and app-store friendly.

Mobile game monetisation

LaunchPulse can also help monetise mobile games. For mobile games, use RevenueCat for app-store-native purchase flows such as subscriptions, unlocks, premium modes, consumables, or paid content.

Premium unlocks

Unlock extra characters, levels, themes, game modes, or special content.

Consumables

Sell coins, boosts, energy, lives, hints, or in-game resources.

Subscriptions

Offer premium access, daily rewards, ad-free mode, or member-only content.

One-time upgrades

Let users pay once to unlock a full game, premium pack, or special mode.

Example mobile game monetisation prompt

Add RevenueCat monetisation to my mobile battle game.

Include:
- premium upgrade screen
- unlockable characters
- coin pack purchase option
- restore purchases button
- clear locked states
- success screen after purchase

Use RevenueCat for mobile in-app purchases.
Do not make the game pay-to-win. Keep the free version playable and fun.

Web vs mobile monetisation

QuestionWeb app answerMobile app answer
Where does the user pay?Website or web appiOS or Android app
Recommended providerStripeRevenueCat
Best payment typeCheckout, subscriptions, invoices, billing portalIn-app purchases, subscriptions, trials, entitlements
Best forSaaS, dashboards, portals, business toolsConsumer apps, games, mobile subscriptions
Launch concernWeb checkout and account billingApp Store / Play Store purchase rules
User accessPaid account or plan statusApp entitlement or active subscription

Cross-platform products

Some products have both a web app and a mobile app. For example:
  • a SaaS dashboard with a companion mobile app
  • a coaching platform with web admin and mobile client app
  • an AI product with web billing and mobile access
  • a game with web account management and mobile purchases
For cross-platform products, LaunchPulse can help structure the monetisation model clearly.
ScenarioSuggested setup
Web-first SaaS with mobile companionStripe for web billing, RevenueCat for mobile entitlements if needed
Mobile-first app with optional web dashboardRevenueCat for mobile subscriptions, Stripe for web-only billing if needed
Mobile gameRevenueCat for in-app purchases and subscriptions
Web customer portalStripe for checkout and billing
AI app with creditsStripe for web credits, RevenueCat for mobile subscriptions or purchases
Mobile app-store purchase rules can affect how digital products are sold inside iOS and Android apps. Test the monetisation flow carefully before publishing.

What a good payment experience includes

A good payment flow should be clear before, during, and after purchase.
AreaWhat to include
PricingClear plan names, benefits, and price differences
Upgrade triggerA logical moment where users understand why they should pay
Checkout or paywallSimple purchase screen with no confusing copy
Success stateConfirmation that payment worked and access is unlocked
Access controlPaid users get the right features immediately
Billing settingsUsers can understand their plan or subscription status
Error statesFailed payment, cancelled checkout, or unavailable purchase states
Restore purchasesImportant for mobile apps using app-store purchases

Payment flow checklist

Before launching payments, check:
  • users understand what they are paying for
  • pricing is easy to compare
  • checkout or paywall copy is clear
  • free and paid states are different
  • locked premium features explain how to upgrade
  • successful payment unlocks the right access
  • failed or cancelled payments are handled
  • users can view subscription or billing status
  • mobile users can restore purchases
  • payments are tested before launch
Do not add payments before the core product value is clear. Users are more likely to pay when they understand the outcome they are getting.

Pricing page best practices

A good pricing page helps users choose quickly. Include:
  • clear plan names
  • monthly or yearly price
  • simple feature comparison
  • one recommended plan
  • upgrade button
  • short benefit-focused copy
  • FAQ section if needed
  • cancellation or billing note if relevant
Avoid:
  • too many plans
  • confusing limits
  • hidden fees
  • vague feature names
  • overpromising outcomes
  • long paragraphs on the pricing page

Paywall best practices

A good mobile paywall should be simple and honest. Include:
  • clear premium benefit
  • monthly and yearly options
  • trial details if included
  • restore purchases button
  • short bullets
  • easy close or back behavior where appropriate
  • accurate pricing and plan language
Avoid:
  • hiding important terms
  • unclear trial messaging
  • tiny pricing text
  • confusing plan comparison
  • making the free app unusable without explanation
  • misleading claims

Example payment models

Free + Pro

Users start free, then upgrade to unlock advanced features.

Subscription only

Users subscribe to access the product after onboarding or trial.

One-time purchase

Users pay once for access, a report, a template, or a digital product.

Credits

Users buy credits for AI generations, exports, tasks, or usage.

Usage-based

Users pay based on activity, volume, seats, or actions.

Premium unlocks

Users pay to unlock content, characters, modes, or premium tools.

Build payments in phases

Do not add every payment feature at once.
PhaseGoalExample prompt
PlanDecide what users pay for“Help me define Free and Pro plans for this app.”
PricingAdd pricing or paywall UI“Create a simple pricing page with Free and Pro plans.”
CheckoutConnect the purchase flow“Add Stripe checkout for the Pro plan.”
AccessLock and unlock features“Only Pro users should access advanced analytics.”
BillingAdd account billing status“Show the current plan in account settings.”
TestingCheck the full flow“Test upgrade, success, cancellation, and locked states.”
LaunchPrepare for real users“Run a final payment readiness check before publishing.”

Strong follow-up prompts

Add Stripe to a web app

Add Stripe payments to this web app.

Use Stripe for:
- pricing page
- checkout
- subscription status
- billing settings
- locked premium features

Plans:
- Free
- Pro monthly
- Pro yearly

After payment, users should return to a success page and unlock Pro features.
Keep the existing app design and only update payment-related screens.

Add RevenueCat to a mobile app

Add RevenueCat monetisation to this mobile app.

Use RevenueCat for:
- mobile paywall
- monthly subscription
- yearly subscription
- free trial messaging
- restore purchases
- premium entitlement
- subscription status in settings

After purchase, premium features should unlock immediately.
Keep the flow simple and app-store friendly.

Add a paid feature gate

Add a premium feature gate.

Free users should see:
- what the premium feature does
- why it is valuable
- upgrade button

Paid users should:
- access the feature immediately
- not see the upgrade message

Keep the copy clear and avoid being too aggressive.

Test the payment flow

Test the full payment flow.

Check:
- pricing or paywall screen
- checkout or purchase flow
- success state
- cancelled payment state
- failed payment state
- subscription status
- premium access unlock
- locked states for free users
- restore purchases for mobile if applicable

Fix anything that blocks the user from upgrading or accessing paid features.

Common mistakes

MistakeWhy it hurtsBetter approach
Adding payments too earlyUsers may not understand the value yetBuild the core flow first
Using Stripe for mobile in-app digital purchasesApp-store rules may require native billing flowsUse RevenueCat for mobile monetisation
Using RevenueCat for a simple web SaaS checkoutWeb billing may be easier with StripeUse Stripe for browser-based payments
No success stateUsers are unsure if payment workedAdd a clear confirmation screen
No locked stateFree users do not understand why they cannot access somethingExplain the premium value clearly
No restore purchasesMobile users may lose access after reinstallingAdd restore purchases for mobile apps
Vague pricing copyUsers do not know what they getUse benefit-focused plan descriptions
No testingPayment bugs are costlyTest before launch

What the workspace looks like

Add a clean screenshot here showing a Stripe-powered pricing or checkout flow in a LaunchPulse web app.
Add a clean screenshot here showing a RevenueCat-powered mobile paywall or subscription screen.
Add a clean screenshot here showing account billing or subscription status.
Add a clean screenshot here showing a premium feature locked state.

Final monetisation checklist

Before launching payments, confirm:
  • correct provider is selected for the app type
  • Stripe is used for web app checkout or billing
  • RevenueCat is used for mobile app subscriptions or in-app purchases
  • pricing copy is clear
  • premium features are explained
  • payment success state works
  • failed or cancelled payment states work
  • paid access unlocks correctly
  • free users see helpful upgrade messaging
  • billing or subscription status is visible
  • mobile restore purchases is available
  • store rules are reviewed for mobile apps
  • payment flow has been tested end-to-end

Next steps

Web App Development

Build a web app that can use Stripe checkout, subscriptions, and billing.

Mobile App Development

Build mobile apps that can use RevenueCat for subscriptions and in-app purchases.

Build a SaaS MVP

Learn how to monetise a SaaS product in phases.

Build a Mobile App MVP

Learn how to add subscriptions, premium unlocks, and app-store monetisation to mobile apps.

Publishing to App Store & Play Store

Prepare mobile apps for store publishing after monetisation is tested.

Write a good prompt

Learn how to ask LaunchPulse for focused payment features and testing.