Payments & Monetisation
LaunchPulse helps you add payment and monetisation flows to the apps you build. For web apps, LaunchPulse recommends Stripe. For mobile apps, LaunchPulse recommends RevenueCat. Both are connected smoothly in the background so you can focus on building the product experience instead of starting from payment infrastructure.Use Stripe for web app payments and subscriptions. Use RevenueCat for mobile app subscriptions, in-app purchases, and app-store monetisation flows.
Which payment system should I use?
Stripe for web apps
Best for SaaS subscriptions, checkout pages, customer portals, one-time payments, invoices, billing, and web-based monetisation.
RevenueCat for mobile apps
Best for iOS and Android subscriptions, in-app purchases, entitlements, paywalls, trials, and app-store revenue management.
| Product type | Recommended provider | Best for |
|---|---|---|
| Web app | Stripe | SaaS subscriptions, checkout, billing, invoices, customer portals |
| SaaS dashboard | Stripe | Monthly plans, paid access, usage-based billing, account billing |
| Internal tool | Stripe, if monetised | Client billing, paid portals, invoicing, service payments |
| Mobile app | RevenueCat | iOS and Android subscriptions, trials, in-app purchases |
| Mobile game | RevenueCat | Premium upgrades, consumables, subscriptions, unlocks |
| Cross-platform product | Stripe + RevenueCat | Web checkout plus mobile app entitlements |
What you can monetise
Subscriptions
Add monthly or yearly plans for SaaS products, mobile apps, AI tools, dashboards, and premium features.
One-time payments
Charge once for access, digital products, services, reports, templates, or premium tools.
Premium features
Lock advanced features behind a paid plan, upgrade screen, or subscription entitlement.
Usage-based access
Monetise credits, generations, tasks, projects, exports, or usage limits.
Mobile in-app purchases
Add mobile purchases, subscriptions, unlocks, consumables, or app-store-native upgrade flows.
Customer billing portals
Let users manage plans, invoices, payment methods, renewals, and cancellations.
How LaunchPulse handles payments
LaunchPulse does not ask you to manually wire payment infrastructure from scratch. Instead, you describe the monetisation model you want, and LaunchPulse helps create the payment experience inside your app.Choose the app type
Start by deciding whether you are building a web app, mobile app, SaaS product, game, internal tool, or cross-platform product.
Pick the monetisation model
Choose whether users should pay through subscriptions, one-time checkout, credits, premium access, in-app purchases, or usage limits.
Use the right provider
Use Stripe for web-based checkout and billing. Use RevenueCat for mobile subscriptions and in-app purchases.
Create the payment flow
LaunchPulse helps add pricing pages, upgrade screens, checkout flows, paid states, and billing areas.
Connect access control
Paid users should unlock the right features, plans, screens, limits, or entitlements.
Stripe for web apps
Use Stripe when your users pay through a web app or browser-based product. Stripe is a strong fit for:- SaaS subscriptions
- web checkout
- customer billing portals
- invoices
- one-time payments
- paid dashboards
- account upgrades
- usage-based billing
- paid access to web features
- client portals and business tools
Common Stripe web flows
| Flow | Example |
|---|---|
| Pricing page | User chooses Free, Pro, or Business |
| Checkout | User pays for a plan or one-time purchase |
| Upgrade flow | User unlocks premium features |
| Billing portal | User manages plan, card, invoices, or cancellation |
| Subscription status | App shows whether the user is active, trialing, cancelled, or past due |
| Paid feature gate | App blocks premium features until the user upgrades |
Example Stripe prompt for a web app
RevenueCat for mobile apps
Use RevenueCat when your app is published to iOS, Android, or both. RevenueCat is a strong fit for:- mobile subscriptions
- in-app purchases
- free trials
- paywalls
- premium unlocks
- mobile app entitlements
- consumables
- mobile games
- iOS and Android monetisation
- cross-platform subscription access
Common RevenueCat mobile flows
| Flow | Example |
|---|---|
| Paywall | User sees monthly and yearly plan options |
| Trial | User starts a free trial before subscribing |
| Entitlements | User unlocks premium features after subscribing |
| Restore purchases | User restores a previous app-store purchase |
| Subscription status | App shows active, expired, trialing, or cancelled access |
| Mobile game unlock | User unlocks characters, levels, boosts, or premium mode |
Example RevenueCat prompt for a mobile app
Mobile game monetisation
LaunchPulse can also help monetise mobile games. For mobile games, use RevenueCat for app-store-native purchase flows such as subscriptions, unlocks, premium modes, consumables, or paid content.Premium unlocks
Unlock extra characters, levels, themes, game modes, or special content.
Consumables
Sell coins, boosts, energy, lives, hints, or in-game resources.
Subscriptions
Offer premium access, daily rewards, ad-free mode, or member-only content.
One-time upgrades
Let users pay once to unlock a full game, premium pack, or special mode.
Example mobile game monetisation prompt
Web vs mobile monetisation
| Question | Web app answer | Mobile app answer |
|---|---|---|
| Where does the user pay? | Website or web app | iOS or Android app |
| Recommended provider | Stripe | RevenueCat |
| Best payment type | Checkout, subscriptions, invoices, billing portal | In-app purchases, subscriptions, trials, entitlements |
| Best for | SaaS, dashboards, portals, business tools | Consumer apps, games, mobile subscriptions |
| Launch concern | Web checkout and account billing | App Store / Play Store purchase rules |
| User access | Paid account or plan status | App entitlement or active subscription |
Cross-platform products
Some products have both a web app and a mobile app. For example:- a SaaS dashboard with a companion mobile app
- a coaching platform with web admin and mobile client app
- an AI product with web billing and mobile access
- a game with web account management and mobile purchases
| Scenario | Suggested setup |
|---|---|
| Web-first SaaS with mobile companion | Stripe for web billing, RevenueCat for mobile entitlements if needed |
| Mobile-first app with optional web dashboard | RevenueCat for mobile subscriptions, Stripe for web-only billing if needed |
| Mobile game | RevenueCat for in-app purchases and subscriptions |
| Web customer portal | Stripe for checkout and billing |
| AI app with credits | Stripe for web credits, RevenueCat for mobile subscriptions or purchases |
What a good payment experience includes
A good payment flow should be clear before, during, and after purchase.| Area | What to include |
|---|---|
| Pricing | Clear plan names, benefits, and price differences |
| Upgrade trigger | A logical moment where users understand why they should pay |
| Checkout or paywall | Simple purchase screen with no confusing copy |
| Success state | Confirmation that payment worked and access is unlocked |
| Access control | Paid users get the right features immediately |
| Billing settings | Users can understand their plan or subscription status |
| Error states | Failed payment, cancelled checkout, or unavailable purchase states |
| Restore purchases | Important for mobile apps using app-store purchases |
Payment flow checklist
Before launching payments, check:- users understand what they are paying for
- pricing is easy to compare
- checkout or paywall copy is clear
- free and paid states are different
- locked premium features explain how to upgrade
- successful payment unlocks the right access
- failed or cancelled payments are handled
- users can view subscription or billing status
- mobile users can restore purchases
- payments are tested before launch
Pricing page best practices
A good pricing page helps users choose quickly. Include:- clear plan names
- monthly or yearly price
- simple feature comparison
- one recommended plan
- upgrade button
- short benefit-focused copy
- FAQ section if needed
- cancellation or billing note if relevant
- too many plans
- confusing limits
- hidden fees
- vague feature names
- overpromising outcomes
- long paragraphs on the pricing page
Paywall best practices
A good mobile paywall should be simple and honest. Include:- clear premium benefit
- monthly and yearly options
- trial details if included
- restore purchases button
- short bullets
- easy close or back behavior where appropriate
- accurate pricing and plan language
- hiding important terms
- unclear trial messaging
- tiny pricing text
- confusing plan comparison
- making the free app unusable without explanation
- misleading claims
Example payment models
Free + Pro
Users start free, then upgrade to unlock advanced features.
Subscription only
Users subscribe to access the product after onboarding or trial.
One-time purchase
Users pay once for access, a report, a template, or a digital product.
Credits
Users buy credits for AI generations, exports, tasks, or usage.
Usage-based
Users pay based on activity, volume, seats, or actions.
Premium unlocks
Users pay to unlock content, characters, modes, or premium tools.
Build payments in phases
Do not add every payment feature at once.| Phase | Goal | Example prompt |
|---|---|---|
| Plan | Decide what users pay for | “Help me define Free and Pro plans for this app.” |
| Pricing | Add pricing or paywall UI | “Create a simple pricing page with Free and Pro plans.” |
| Checkout | Connect the purchase flow | “Add Stripe checkout for the Pro plan.” |
| Access | Lock and unlock features | “Only Pro users should access advanced analytics.” |
| Billing | Add account billing status | “Show the current plan in account settings.” |
| Testing | Check the full flow | “Test upgrade, success, cancellation, and locked states.” |
| Launch | Prepare for real users | “Run a final payment readiness check before publishing.” |
Strong follow-up prompts
Add Stripe to a web app
Add RevenueCat to a mobile app
Add a paid feature gate
Test the payment flow
Common mistakes
| Mistake | Why it hurts | Better approach |
|---|---|---|
| Adding payments too early | Users may not understand the value yet | Build the core flow first |
| Using Stripe for mobile in-app digital purchases | App-store rules may require native billing flows | Use RevenueCat for mobile monetisation |
| Using RevenueCat for a simple web SaaS checkout | Web billing may be easier with Stripe | Use Stripe for browser-based payments |
| No success state | Users are unsure if payment worked | Add a clear confirmation screen |
| No locked state | Free users do not understand why they cannot access something | Explain the premium value clearly |
| No restore purchases | Mobile users may lose access after reinstalling | Add restore purchases for mobile apps |
| Vague pricing copy | Users do not know what they get | Use benefit-focused plan descriptions |
| No testing | Payment bugs are costly | Test before launch |
What the workspace looks like
Add a clean screenshot here showing a Stripe-powered pricing or checkout flow in a LaunchPulse web app.
Add a clean screenshot here showing a RevenueCat-powered mobile paywall or subscription screen.
Add a clean screenshot here showing account billing or subscription status.
Add a clean screenshot here showing a premium feature locked state.
Final monetisation checklist
Before launching payments, confirm:- correct provider is selected for the app type
- Stripe is used for web app checkout or billing
- RevenueCat is used for mobile app subscriptions or in-app purchases
- pricing copy is clear
- premium features are explained
- payment success state works
- failed or cancelled payment states work
- paid access unlocks correctly
- free users see helpful upgrade messaging
- billing or subscription status is visible
- mobile restore purchases is available
- store rules are reviewed for mobile apps
- payment flow has been tested end-to-end
Next steps
Web App Development
Build a web app that can use Stripe checkout, subscriptions, and billing.
Mobile App Development
Build mobile apps that can use RevenueCat for subscriptions and in-app purchases.
Build a SaaS MVP
Learn how to monetise a SaaS product in phases.
Build a Mobile App MVP
Learn how to add subscriptions, premium unlocks, and app-store monetisation to mobile apps.
Publishing to App Store & Play Store
Prepare mobile apps for store publishing after monetisation is tested.
Write a good prompt
Learn how to ask LaunchPulse for focused payment features and testing.

